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Neytopia

Neytopia › Part 3

Night

Part 3 of Neytopia. On a world run entirely by machines, a lone scout is sent on a 1,024-year voyage. His journey ties the whole story together.

Start Part 3: Lift-off →

Chapters

  1. Lift-off
    A scout leaves his perfect, automated world on a 1,024-year mission that nobody has explained to him.
  2. The ship
    Shut in an all-white spaceship, the traveler starts asking what his instruments really do.
  3. Time
    What do 1,024 years alone do to a mind? The traveler finds out.
  4. The deathless
    Mourning his people, he grows a nightmare garden, and four outlaws find it.
  5. Through the looking glass
    Growing stronger with every soul, the traveler sees the pattern behind the watchers' attacks.
  6. The last hour
    Racing against the System, he kidnaps the scientists and engineers he needs to build a device.
  7. Savior
    When the watchers fall, Cruelty is both relieved and afraid: she knows something big is coming.
  8. The end
    At the end of his long journey, the traveler finally meets the System.